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GAME COPS Episode #1: The Adventures of Senic & Remen

Introducing Rocket Chainsaw’s very own video podcast: GAME COPS. Each episode chronicles our armchair, virtual gaming officers dispensing righteous justice upon all manner of interactive entertainment, high-and-mighty dev...
 
 
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February in Gaming

Although we’re always looking to delight and surprise with our features, sometimes it pays to go back to basics. First we brought you daily recaps of gaming news, and now we bring you monthly schedules of what to expect f...
 

 
 
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Game Lens #8: Half-Life 2 & Portal 2

Game Lens is a game photography feature. I hack, mod, tweak, and stress games (and myself) to not only make them as beautiful as possible; but to explore their environments free of HUD, overlays, and physical confinements; and ...
 
 
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Hands-On: Dead Space 3

This preview was contributed by Jeremy Jastrzab, freelance writer, attending a hands-on session on Rocket Chainsaw’s behalf. The recently released DmC stirred enough controversy amongst the fan base for one desperado to a...
 

 
 
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Eyes-on Disney Infinity

I doubt I was alone in conjuring thoughts of Scrooge McDuck diving into his vault of wealth when word leaked of Disney’s venture into Skylanders territory. Activision were right to bank on their figurine collecting virtua...
 
 
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Game Lens #7: Panorama-rama

Game Lens is a game photography feature. I hack, mod, tweak, and stress games (and myself) to not only make them as beautiful as possible; but to explore their environments free of HUD, overlays, and physical confinements; and ...
 

 
 
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Rocket Chainsaw’s Official 2012 Game of the Year

We took our time, but it’s finally here: introducing Rocket Chainsaw’s very first Official Game of the Year awards. Late last year we requested both readers and staff submit their top five favourite games of 2012, a...
 
 
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Game Lens #6: Just Cause 2

Game Lens is a game photography feature. I hack, mod, tweak, and stress games (and myself) to not only make them as beautiful as possible; but to explore their environments free of HUD, overlays, and physical confinements; and ...
 

 
 
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Rocket Boom: Third Time’s An Arm

Welcome back to Rocket Boom, where we’ll be ringing in the new year with the exciting third edition. Moving on from the RPG focus of the first two editions, it’s time for a change of pace. I’ll give you a few ...
 
 
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Rocket Recap – Second Half of 2012

Back in July, the Rocket Chainsaw staff provided their thrilling insight into the best and most disappointing titles from the first half of 2012. With the year now coming to its conclusion, so too does this feature, as we retur...
 

 
 
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Rocket Chainsaw “Game of the Year” – Enter and Win!

The last twelve months have been very special at Rocket Chainsaw. Our humble launch in February was followed by months of top class coverage of the Australian game industry, and the medium we all love dearly. We’ve covere...
 
 
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Preview: Fuse

Fuse  has come under a bit of fire ever since it was unveiled as the new form of Overstrike, a comedic spy-themed game first unveiled at E3 2011. The art style and tone of Fuse has since appeared to shift to become more realist...
 

 
 
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Interview: Brian Allgeier, Creative Director of Fuse, Insomniac Games

Fuse is not only notable for being Insomniac Games (developers of Ratchet & Clank) first multi-platform title, but for gaining attention for a rather radical identity shift, changing from the humourous Overstrike trailer sh...
 
 
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Preview: Dead Space 3

I’ve been a fan of Dead Space ever since the series’ debut back in EA’s experimental phase, which also birthed the perhaps unfairly maligned mutant child Mirror’s Edge in 2008.  Visceral Games have built...
 

 
 
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Interview: Mike Read, Producer on Crysis 3

As part of EA’s Asia Pacific showcase this week, I was not only able to get some hands-on time with some pretty wizard titles like Crysis 3 (previews coming soon), but also interview some of the people behind them. Mike R...
 
 
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Preview: SimCity

SimCity has unexpectedly become one of my most anticipated games for 2013. While I’ve briefly tried some of its past iterations, I’ve never been the biggest follower of the series. However, each demonstration I̵...
 

 
 
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Game Lens #5: Crysis & Crysis 2

Game Lens is a game photography feature. I hack, mod, tweak, and stress games (and myself) to not only make them as beautiful as possible; but to explore their environments free of HUD, overlays, and physical confinements; and ...
 
 
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Game Lens #4: Mass Effect 3

Game Lens is a game photography feature. I hack, mod, tweak, and stress games (and myself) to not only make them as beautiful as possible; but to explore their environments free of HUD, overlays, and physical confinements; and ...