Alongside Disneyland Adventures, Rush: A Disney-Pixar Adventure is another remaster of an Xbox 360 Kinect game for the current generation, with 4K and HDR added for Xbox One X. However, unlike Disneyland Adventures, it does also feature some additional content that wasn’t seen in the original release to reflect Pixar’s recent titles, although the end result is still a fairly middling family-friendly adventure.
Rush: A Disney-Pixar Adventure revolves around a fictional theme park/playground called Pixar Park. After creating your own hyper-cute/Pixar-ised child character, you can explore the small hub-world of the Park, which basically stands-in as a selection screen for a series of mini-games. The idea behind it is cute, though. The park is divided up into small playgrounds themed around Pixar’s movies like The Incredibles, Ratatouille, Toy Story and Cars, where you can approach various kids who have ideas for make-believe scenarios in those universes, transporting you into the relevant mini-game.
Using the Kinect, these mini-games have a little bit more to them than many other Kinect titles, with several kinds of gameplay types like platforming, exploration and on-rails action. Games range from helping Violet from The Incredibles rescue Mirage from the clutches of the Omidroid, by racing through the jungle, to helping Woody and the gang from Toy Story track down a friend at an airport. Young kids especially should find these active games fun and enjoyable to play through, even if they aren’t all that deep and despite having multiple levels and stories to play through, make for a fairly short adventure.
If you’re playing Rush on an Xbox One S or Xbox One X, without a Kinect adapter, then you’re able to use new controls for the regular Xbox One controller instead. However, much like Disneyland Adventures, the stiff and basic controls reveal just how shallow each of the mini-games are, boiling down to very basic platforming controls or on-rails collectathons to get themed medals for each area, and receive a higher star-rating. For older children and adults, it’s pretty unengaging, even with the various storylines that re-imagine ‘what if’ scenarios and side-stories to Pixar’s big franchises.
The new content in this release comes from the inclusion of a section based on Finding Dory. While the gameplay here is a pretty average fare, the visuals seem designed to take advantage of the Xbox One X’s features, namely its High Dynamic Range and 4K resolution. The coral reef which opens the adventure is simply stunning, bursting with colours and detail, and there are a few more areas beyond it which are also fantastic to look at.
Also a positive is the game’s soundtrack, which utilises the themes of each movie series to great effect and which all sound beautifully orchestrated. Voicework too, is pretty great across the board, with familiar voices like Ed Asner and Joan Cusack returning to their characters.
At a budget price-point, Rush: A Disney-Pixar Adventure is serviceable, thanks to its faithful and vibrant presentation. However, it is fairly average to actually play, unless you’re using the now-out-of-production Kinect, in which case it can provide a few hours of entertainment for kids to jump around in front of the TV. Beyond that, it doesn’t provide the amount of content Disneyland Adventures does, and it isn’t as enjoyable as simply sitting down and watching the movies that Rush is based off themselves.
- Faithful, lush recreations of Pixar's famous movies - With a Kinect, kids might have fun - Great soundtrack
- Shallow gameplay, stiff controls, unengaging stories