Posts Tagged ‘interview’

The Gap Between Simulation and Reality is Closing Fast – Project CARS 2 and Nicholas Hamilton

Twenty years ago, the most visually impressive game on the original PlayStation was the very first Gran Turismo. While adorably low-resolution by today’s standards, at the time I can remember being floored by the realism ...

Blast’em Bunnies Interview

Nnooo is a Sydney based indie developer, famous for titles such as Pop and escapeVektor. Their latest game, Blast ‘em Bunnies is set to release in March and I was fortunate enough to have the opportunity to interview Nic Watt t...

Interview with Mary DeMarle, Deus Ex: Mankind Divided – PAX Aus 2015

We talk with Mary DeMarle, lead writer on Deus Ex: Mankind Divided, about choices, consequences, and moral ambiguity in role playing games.


Disparity Games Interview: Part 2

The thrilling conclusion to Andrew’s interview with Jason Stark of Disparity Games is here!   Rocket Chainsaw: It’s great seeing a game come out with a female protagonist, when so many publishers and investors seem t...

Disparity Games Interview: Part 1

We recently had the chance to chat with Jason Stark of Disparity Games about his experiences using Kickstarter and developing his latest game Ninja Pizza Girl. Jason was kind enough to give us quite a bit of his time, resulting...

INTERVIEW: Vast Galleon Studios

Rocket Chainsaw sits down with Vast Galleon Studios to talk about Leonardo da Vinci and their passion for making games.