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Posted June 23, 2016 by Adam Ghiggino in Feature
 
 

E3 2016: Dragon Ball Xenoverse 2 Preview


It may come as a surprise to some, but Dragon Ball Xenoverse actually turned out to be the best selling Dragon Ball game ever. The timeline altering events of the storyline, as well as online play and RPG elements obviously appealed to a large user base, and now we have a sequel on the way with Dragon Ball Xenoverse 2.

Once again players will be able to create their own Dragon Ball character, with new character creation options giving entirely new options and storyline-specific benefits. For instance, keen on creating your own Nail or Piccolo by making a Namekian character? You’ll be given access to a special area on Namek as well as special missions throughout the course of the game, such as defending the planet from attacks by Frieza. The same goes whether you want to make a Saiyan, or a Human or so on.

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The new hub world for the game is a brand new city, that’s over seven times bigger than Toki Toki City featured in the original Dragon Ball Xenoverse game. Able to support up to 300 players simultaneously, the developers are also allowing everyone to fly in the hub world, already anticipating in our presentation how crazy it’s going to look to see everyone ki-dashing around in the skies.

Two of the new characters shown off include Future Gohan (from The History of Trunks) and Turles (I had to look this one up, he’s from way back in the Tree of Might movie). In a demonstration battle between the two during the presentation, the developers pointed out some cosmetic changes that they’ve added to gameplay to make it match closer to the anime. For instance, rapid fire blasts now curve around at different angles before reaching their target, rather than firing in straight lines as in the last game. Debris and damage to the environment are also visible from hits.

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One of the key aspects of Dragon Ball Xenoverse 2 is your stamina bar, as it controls whether players are allowed to use certain moves or teleport. Teleporting in particular is key as it’s your main dodge move, and it’s not a completely valid strategy to just wear your opponent’s stamina down as much as you can, while you wait for the right time to move in when they’ll be defenceless. This is among a host of other improvements, based on player feedback from the first game, which will no doubt be detailed we get closer to release, along with a promise to keep supporting the gam with content after launch.

Dragon Ball Xenoverse 2 is due for release at the end of 2016 on PS4, Xbox One and PC.


Adam Ghiggino

 
Owner, Executive Editor of Rocket Chainsaw. I also edit TV, films and make average pancakes.


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