Posted March 29, 2019 by David Latham in Feature
 
 

The Division 2 Patch 1.7 Is Live


As the servers went down last night, we had to look for something else to do here at Rocket Chainsaw, but we can now reveal the full patch notes for The Division 2 patch 1.7.

Some minor changes include improvements to framerates, reducing UI flickering, and improvements to co-op health scaling. We’re also glad to see that our clan members UI colour is now not the same as elite enemies, which was often a little confusing as we pushed through the endgame world scaling.

Rocket Chainsaw reviewed The Division 2 at launch, giving it 4.5 stars, calling it, “a solid third person online shooter with plenty of different options and playstyles for each type of gamer.

Check out the The Division 2 Patch 1.7 notes after this newly released accolades trailer:

 

The Division 2 Patch 1.7 Official Notes:

Performance

  • Various improvements to reduce frame drops.

Clans

  • Changed the Clan Member UI colour to not conflict with Elite enemies.
  • Fixed an issue where players Clan XP contributions could stop registering.

VOIP

  • Changed Push-to-Talk to be the default VOIP setting.

UI

  • Changed Apparel Store purchase confirmations to a button hold action.
  • Reduced the UI flickering effect present in the menu.
  • Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches.
  • Fixed the menu distortion animation playing twice under certain circumstances.

Skills

  • Fixed abnormal skill behaviour when equipping a skill after having switched to a grenade.
  • Fixed instances of skills going on cool down when deploying a shield.
  • Fixed an issue where multiple Cluster Seeker Mines could be deployed in short succession.

Mods

  • Fixed an issue where donating a weapon with mods attached would remove the mods from the players inventory.

Gameplay

  • Fixed daily and weekly missions not resetting for offline players.
  • Improvements made to Co-op health scaling.
  • Fixed an issue where armour/gear scaling would not take World Tiers into account.
  • Fixed skill damage incorrectly being scaled twice for low level players joining a high level group.
  • Fixed players potentially becoming stuck on the “Meet The Division Coordinator” objective after having played in Co-op.
  • Fixed players potentially becoming stuck on the “Meet with Odessa Sawyer” objective.

Open World

  • Fixed an issue that would allow players to upgrade neutral control points.

Side Missions

  • Fixed an issue that would cause low level players to gain unintended amounts of XP by completing side missions with a high level group member.

PC

  • Fixed an issue where some Logitech headphone users experienced missing in-game audio.

UI

  • Fixed “Navigate Categories” and “Mark as Junk” being bound to the same button in some occurrences.

Xbox One

  • Fixed an issue where the HDR setting slider would not move.

For more on The Division 2, head to the official website here.


David Latham

 
David has a Bachelor of Arts (Journalism) from a Group of Eight university, but only uses his very unique set of skills writing about video games. By day he's a stay-at-home dad, by night he's literally Batman. Where does he find the time?