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Posted October 10, 2016 by Andrew Cathie in Feature
 
 

Styx: Shards of Darkness Release Delayed To 2017


Styx: Shards of Darkness, the sequel to 2014’s Styx: Master of Shadows, has slipped from its planned 2016 release date to early 2017 according to a post made on developer Cyanide Studios website. According to the post, the delay is due to the development team some extra time with the game after transitioning from Unreal Engine 3, which was used for the original Styx, to Unreal Engine 4.

While some fans might be disappointed by the delay, it looks to be worth it based on the demo I saw at E3 this year. There’s been a definite graphical improvement and the game as a whole seems to be benefiting from the engine change. So while we may be waiting a little longer now, the delay seems like it will work out for the best. Meanwhile, check out the new gameplay trailer below.

Styx: Shards of Darkness is due out in early 2017 for PC, Playstation 4 and Xbox One.


Andrew Cathie

 
Rocket Chainsaw's premier Fantasy-loving Editor. I basically play anything and everything that looks like it could be fun or interesting.


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