Posted January 30, 2017 by David Latham in Feature

Steep Update 1.04 Details – Alaska Map Release Date Revealed

Ubisoft has today revealed everything you need to know about the Steep 1.04 update, including when the free Alaska map will be available. The Steep 1.04 update which launches today unleashes the Steep World Tour Tournament – a monthly tournament series pitting everyone in the online Steep community against each other, and two new types of challenges – community challenges, and branded challenges.

For a full infographic of the Steep World Tour Tournament, check out this cool image from Ubisoft below:

Steep 1.04 Update Details

The first Steep World Tour Tournament which begins today is called “Backcountry” and will start with a challenge in the cursed mountain where skiers and snowboarders will have to reach 5,000 points to progress to the 2nd phase. The best 32 players of each platform in the 2nd phase will compete in a tournament to win Steep credits.

Community Challenges will feature some of the most innovative creations made by the community, meaning you’re going to have to bring your A game if you want to put a dint on the leaderboards. Think Super Mario Maker on ice.. or snow. To view more information on community challenges, head to the official website here.

Branded Challenges will begin with the Alaska map release which launches on February 10, 2017. There is not too much information on what will be involved in completing these challenges, other than having to be the “fiercest” competitor on the mountain.

Other features of the Steep 1.04 update include a directors mode allowing you to make and edit amazing replays to show off to your friends and foes, as well as a live activity feed which will show you all the new and popular activities occuring within Steep. For all the nitty gritty, check out the full Steep 1.04 patch notes below:

Official Steep 1.04 Patch Notes:


  • Welcome Dashboard – Displays the most important in-game news and suggests content for players’ current game session.
  • Live Page – Provides more info on the Steep World Tour and current series going on, as well as which Community Challenges are available to play.
  • Steep World Tour – A recurring competitive tournament open to all Steep players. Check out the Live Page for more details, including tournament phase and ranking information.
  • Community Challenges – Challenges made by the Community, for the Community! Selected trail challenges created by the community will be highlighted and made available to all players as a Community Challenge to beat. Look for them in the new Live Page!
  • New Customization Items – Shhh… they’re a surprise! More will be revealed in due time.
  • Director Mode – Provides more freedom and Replay Mode options (such as camera types and ambiance) for players to get even more creative in their replay videos.
  • Hide HUD – And last but not least (and because you asked for it!)… You now have the option to hide the HUD while riding or creating replay videos. You can toggle the HUD display by going into OPTIONS -> VIDEO.


  • G-force System
    We’ve improved the G-force system to make its function clearer and more accurate. Some riders expressed confusion concerning how/why they would fall while riding. The biggest hits will now activate the black-and-white dizziness state rather than triggering a fall, as was previously the case. The next hit, however, will trigger a fall.
  • New Jump Behavior
    The jumping system has been improved in order to make jumping more accurate. We noticed that certain complex logical sequences sometimes prevented players from being able to jump. This is no longer the case: when pressing the jump button, riders now actually jump!
  • Character Barks are heard less often, as requested by the community.
  • Mountain View Display has been improved. Now, only activities from the highlighted region appear, as requested by the community.
  • Music Track no longer changes when retrying a challenge. Instead, the same track is played again, as requested by players.
  • Display of Players’ Icons has been improved with increased visibility.
  • Challenge Ghosts are now tracked more efficiently in order to better monitor challenges for potential cheating.


  • Players remain visible at more than 1000 meters.
  • Some crashes occur.
  • Players remain stuck on small hills while trying to ride forward.
  • Riders spawn into a rock after teleporting to Butterfly Challenge.
  • Memorable Moment “1st Daily”, “1st Weekly”, and “1st All Time” needed for 100% completion of the game.
  • First snowboard push-off is stronger than skiing (not intended behavior). Fixed per community request.
  • “NEW” message appears on several already completed Challenges, Mountain Stories, and Legendary Quests.
  • The score displayed on the challenge panel is not the one from the ghost played.
  • The subtitles of the ‘Winter Wonderland’ Mountain Story inaccurately refers to the “Atacma” desert instead of the correct “Atacama”.
  • The Friends Leaderboard displays inconsistent ranking information when you have less than 3 friends.
  • Info Panel score resets to its default setting when joining a group, even though the player has already completed the challenge.
  • The character will remain in a standing position when the installation of the game is completed during a ride.
  • A non-functioning “Medals” button appears on the challenge menu after sharing a private challenge.
  • When playing a challenge with a logo, the next played private challenge will also display the logo.
  • Mountain Story Barbegazi Ski Orienteering (“Find the BARBEGAZI”) objective won’t update on the Quest Info Panel if doing clue #2 before clue #1.
  • Mountain Story LE GROS ROGNON DU GEANT can only be completed only after hitting the iceberg at the end of the race.
  • Teleport to another player in the player’s group does not work.
  • The Memorable Moment “Score more than 1,000 Freeride points in one ride” does not trigger when the player reaches the required score.
  • When selecting a challenge or quest from the Progress Menu while the character is in fixed view, the player can see outside of the world.
  • The message “You are close enough to unlock a Drop Zone” pops up after discovering a new Drop Zone.
  • The Objectives panel of two Mountain Stories continues to display in Mountain View even after completion (“Mountain Scraper” in Switzerland, “Bird of Prey” in Mont Blanc).
  • For a few Mountain Stories, when the player selects it from the Progress Menu he/she is spawned on an incorrect challenge.
  • [XB1] Low fps in game while in a 4-person coop session.
  • [XB1] All challenges completed during onboarding will lose their scores after finishing the onboarding.
  • Wrong rules are displayed for Snow Snake Challenge.
  • Icons and panels flicker when the player moves the RS button on the menu after switching between “Rider Tab” or “Profile” and “Progress Menu”.
  • A second helmet is attached to the backpack when a wingsuit costume is equipped while the wingsuit helmet/ backpack sub-menus are selected.
  • The sound becomes briefly corrupted when the user opens the Sports wheel or changes the camera.
  • The “GoPro Be a HERO” writing on the paraglide starts flickering when the character swings.
  • The “Black and Orange Snowboard Shoes” appear two times in the shop.
  • Transporting to a challenge does not occur when selecting it from the “Progress Menu” if the menu was opened while the binoculars were equipped.
  • The objective to “Create Challenge” in the onboarding can be validated if the user presses d-pad left and moves the cursor on a trail challenge.
  • Slightly glitchy clouds at night during “Say Hi!” Challenge.
  • The strong coop session icon appears for a user that’s not in the party, under certain circumstances.
  • The player will lose the ability to change or play any sport after manually entering ragdoll state inside the wicker basket of a hot air balloon.
  • [PC] Removed possibility to jump with LT/L2
  • [PC] Fixed narrator in the Benchmark.
  • [PC] Fixed several incorrect line breakers in text.
  • [PC] Fixed aliasing on the Steam Controller feedback icons and recolored them in black/white style like for all other icons.
  • [PC] Fixed accuracy of the head tracking using eye tracking.
  • [PC] Changed speed of “Zoom at gaze” using eye tracking.
  • [PC] Fixed disconnection of the “Extended View” feature after changing display mode using eye tracking.
  • [PC] Fixed several crashes.
  • Minor display issues – Thanks for reading this far and see you on the mountain!

David Latham

David has a Bachelor of Arts (Journalism) from a Go8 university but only uses his unique set of skills writing for passion. By day he's a stay-at-home father of two, by night he responds to the Bat-Signal. Where does he find the time?


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