Posted September 8, 2017 by David Latham in Feature

Single Use Destiny 2 Shaders Are Here To Stay

Destiny 2‘s director Luke Smith has today resolved the controversy surrounding the single use Destiny 2 shaders. Destiny 2, which launched two days ago, had players riled up on the basis of only being able to apply shaders to gear once instead of an infinite amount of times, as was the way in the original Destiny game.

With some clarification, Luke Smith has stated that Bungie wants players to enjoy all that Destiny 2 has to offer, and if that means traveling back to the planet of Titan or participating in certain Trials purely for the objective of acquiring a certain type of shader, then so be it. Bungie wants players to continue to explore Destiny 2 instead of writing off parts of the game once they have acquired certain items.

The single use Destiny 2 shaders tweets explanation from director Luke Smith can be read below:

Destiny 2 launched on September 6 on Xbox One and PlayStation 4, and plans to launch on Windows PC on October 25, 2017. Check back at Rocket Chainsaw in the coming days as we’ll have a full review of Destiny 2 on PlayStation 4.

David Latham

David has a Bachelor of Arts (Journalism) from a Group of Eight university, but only uses his very unique set of skills writing about video games. By day he's a stay-at-home dad, by night he's literally Batman. Where does he find the time?


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