Destiny 2‘s director Luke Smith has today resolved the controversy surrounding the single use Destiny 2 shaders. Destiny 2, which launched two days ago, had players riled up on the basis of only being able to apply shaders to gear once instead of an infinite amount of times, as was the way in the original Destiny game.
With some clarification, Luke Smith has stated that Bungie wants players to enjoy all that Destiny 2 has to offer, and if that means traveling back to the planet of Titan or participating in certain Trials purely for the objective of acquiring a certain type of shader, then so be it. Bungie wants players to continue to explore Destiny 2 instead of writing off parts of the game once they have acquired certain items.
The single use Destiny 2 shaders tweets explanation from director Luke Smith can be read below:
Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play. (1/4)
— Luke Smith (@thislukesmith) September 7, 2017
When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. (2/4)
— Luke Smith (@thislukesmith) September 7, 2017
Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. (3/4)
— Luke Smith (@thislukesmith) September 7, 2017
With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible. (4/4)
— Luke Smith (@thislukesmith) September 7, 2017
Destiny 2 launched on September 6 on Xbox One and PlayStation 4, and plans to launch on Windows PC on October 25, 2017. Check back at Rocket Chainsaw in the coming days as we’ll have a full review of Destiny 2 on PlayStation 4.