Posted April 11, 2018 by David Latham in Feature
 
 

Psyonix Responds with Rocket League Hotfix


After over a week of silence following a tumultuous Tournaments update, Psyonix has today posted a message on the Rocket League website addressing issues that have been plaguing Rocket League players since the mandatory update took effect on April 3, 2018.

The update, which will take effect at 7AM Thursday morning Australian Eastern Standard Time will be available for Windows PC, Xbox One and PlayStation 4 players, with a Nintendo Switch update coming soon after. Cross-platform play will be temporarily unavailable until this update is available.

Firstly, Psyonix apologised to players regarding the ongoing issues. All players that have logged in since the tournaments update will be given three decryptors to open chests in your inventory. Note: opening a chest with a decryptor will mean you can not trade whatever item you receive with other players.

Secondly, Psyonix has said their top priority is server performance, which is fair enough given the packet loss, ping, frame-rate and dropout issues that are currently affecting all platforms since the Tournaments update.

Check out the official Rocket League hotfix patch notes after the drop:

Bug Fixes

  • Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down
  • Fixed a memory leak that could cause crashes on Nintendo Switch
  • Fixed an issue where Boost visual FX would (rarely) not activate correctly
  • Fixed Alpha Reward Boost appearing differently than it did before the Tournaments Update
  • Connection Quality Indicators will no longer incorrectly persist into Offline Matches or Training
  • Various wheels will no longer appear smaller than they did before the Tournaments update
  • Scoreboard
    • Fixed incorrect avatars showing for players who have joined the game in-progress and/or replaced an AI bot
    • Fixed other players appearing to have the same rank as you in the post-game screen in Competitive matches
  • Trading
    • Fixed players being unable to remove items from a full Trade Window
    • Fixed trades failing if they contained Painted or Certified items currently equipped in a Preset
  • Common Items will no longer show as Trade Held or Untradeable in the Garage
  • Fixed an issue that could cause the game client to only send 30 frames of input per second even if the game was running at 60+
  • [Steam] HTML tags will no longer affect player names

Audio

  • Extended the range at which the volume of other cars drops off to make them more audible from further away
  • Rebalanced overall audio mix based on feedback

Controller Vibration

  • Increased the intensity of “Medium” and “Heavy” Controller Vibration
    • We recommend that Xbox 360 Controller users opt for “Heavy” if they want consistent vibration while Boosting
  • Wireless Xbox 360 controllers will now vibrate while boosting.

Network Settings

  • Server Send Rate, Client Send Rate, and Bandwidth Limit now all default to “High”

Known Issues

  • During Goal Replays, your local car’s audio may sound too loud relative to the rest of the match
  • For a few specific Wheel & Body combinations, the body’s axles may clip through the front or rear wheels

Rocket League is available on Windows PC via Steam, Xbox One, PlayStation 4 and Nintendo Switch platforms.


David Latham

 
David has a Bachelor of Arts (Journalism) from a Group of Eight university, but only uses his very unique set of skills writing about video games. By day he's a stay-at-home dad, by night he's literally Batman. Where does he find the time?