Rocket League Blueprints Update Arrives Next Month

November 6, 2019

Psyonix has decided to conciously uncouple itself from its current loot crates system, today revealing more information on the planned Rocket League Blueprints system, announcing the update will be out before the end of 2019.

The loot crate pioneering developers were recently acquired by Epic Games and have since been making steady changes to usher the four year old game into the next decade.

Currently, players are awarded loot crates randomly at the end of games and can either buy keys with real money to unlock them or wait for a rare Decryptor item to open one. Long-term players that haven’t opted to spend money on keys could have hundreds of loot boxes currently stored in their inventory.

Enter today’s Rocket League Blueprints information reveal. Psyonix has announced via Twitter details on trading, Decryptors, and what will happen to your current loot crates. Check out the full details after the tweet!



After the update, you will have a chance to obtain revealed Blueprints following Online Matches. You can then build the item from the Blueprint by spending Credits, trade the Blueprint to another player, or keep it in your inventory.

As we mentioned in the first blog on Blueprints, Crates that you have in your inventory at the time of the update will be converted to Blueprints from the same series. Any Blueprints that you receive from this conversion will appear in your inventory as “unrevealed” Blueprints. You can reveal an unrevealed Blueprint at no cost to show what in-game item it can build. Once revealed, you can choose to create the item from that Blueprint for Credits. Only Blueprints that have been converted from Crates will be unrevealed.


We know our community enjoys the freedom of trading items with other players. We’re pleased to announce that items will still be tradable as they have been in the past, but with a few exceptions. Revealed Blueprints and items built from Blueprints will be tradable, as will free drops, and tradable items from your inventory prior to the Blueprint system. However, unrevealed Blueprints will not be tradable. Credits will be tradable, but with some caveats listed below.

Here’s a quick reference guide on what is tradable and what isn’t:

  • Revealed Blueprints
  • Items that have been built from Blueprints
  • Credits (As long as the other party in the trade does not include their own Credits)
  • Free Drops
  • Tradable legacy content acquired prior to the Blueprint system
  • Rocket Pass items from Pro Tiers
  • In-game event items
  • Credits when traded for Credits
  • Credits when traded for nothing
  • Unrevealed Blueprints
  • Items purchased from the Item Shop
  • Bonus Gifts and Items received from Bonus Gifts (more on that below)
  • Esports Shop Items


Once Crates leave the game, Decryptors will no longer be offered. Decryptors from your inventory will be converted into “Bonus Gifts,” which can be opened at no cost. Bonus Gifts will contain items from the Vindicator Crate series and first Blueprint Series, the “Revival” Series, that will bring back some fan-favorite items throughout Rocket League’s history. We’ll reveal everything in the Revival Blueprint Series closer to the update.


Following the update, only free items obtained via post-game drops will be eligible to trade in. Free Rocket Pass items will remain ineligible for trade ins.

We hope this sheds more light on the Blueprint system coming next month. Stay tuned later this month for a full reveal of the new Item Shop!

The Rocket League Blueprints update will launch in December, 2019 on Windows PC, PlayStation 4, Xbox One and Nintendo Switch. Make sure to check back at Rocket Chainsaw for regular Rocket League news and updates.