Posted February 9, 2017 by David Latham in Feature

No Renegade & Paragon Dialogue System in Mass Effect Andromeda

BioWare today revealed that Mass Effect Andromeda will no longer include the Paragon / Renegade dialogue system from previous games. In an interview with Official Xbox Magazine, Mass Effect Andromeda’s creative director Mac Walters stated that the dialogue system “felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist.

The new dialogue system for Mass Effect Andromeda is going to focus more on agreeing and disagreeing. What this means for fans of the series is that there will be no clear good or bad path, and it won’t be a simple matter of hitting the Paragon or Renegade option throughout the dialogue. Instead players will need to pay attention and choose what they say carefully.

Mass Effect Andromeda Dialogue

Players will also be able to deliver their lines using different tones. Walters explained, “We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself?‘”

Mass Effect Andromeda is due out Thursday March 23, 2017 on Xbox One, PlayStation 4 and Windows PC.

David Latham

David has a Bachelor of Arts (Journalism) from a Go8 university but only uses his unique set of skills writing for passion. By day he's a stay-at-home father of two, by night he responds to the Bat-Signal. Where does he find the time?


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