Latest Content

Titanfall Interview with Respawn Entertainment’s Abbie Heppe

With new consoles on the horizon, Alex Mann caught up with Respawn's Abbie Heppe to get an idea of what to expect from the newest FPS giant.

Dead or Alive 5 Ultimate

We spend some time with Dead or Alive 5 Ultimate. Is this really THE ultimate version of Dead or Alive 5?


October in Gaming

A comprehensive schedule of release dates for video games released in October, for Australia and New Zealand. And our staff picks, of course.


Memoria is the latest point and click title from Daedalic Entertainment, and while it's riddled with puzzles, most fall short of hitting that sweet centre.


September in Gaming

Killzone: Mercenary, Grand Theft Auto V, Total War: Rome II, Puppeteer, and many others are due out in September. But when? Hot dates inside!

INTERVIEW: Vast Galleon Studios

Rocket Chainsaw sits down with Vast Galleon Studios to talk about Leonardo da Vinci and their passion for making games.


Manifest 2013

Tim attended Manifest 2013 at the Showgrounds. Find out whether or not it lived up to expectations.

Feature: Ouya – Oh yeah!

This feature was contributed by Kynan Ward, who recently received an Ouya and took it out for a test drive. He is an independant game developer based in Melbourne, working on Apollo. The famous crowdfunded console is now availa...


Kingdom Hearts HD 1.5 Remix Preview

Rocket Chainsaw were lucky enough to preview the latest Kingdom Hearts offering this week and, while it wasn’t the final build, we were able to get a good idea of what to expect from Kingdom Hearts HD 1.5 Remix. … and yes...

MOGA Pocket Controller

Mobile gaming has always been a hassle. Originally, this could be put down to sub-par games, yet as more and more great titles have made their way to our Android devices the true culprit has reared its ugly mug. Touch screen co...


Welcome to Rocket Chainsaw 2.0

Welcome to the new design for Rocket Chainsaw! Thanks to everyone for putting up with the downtime today while we took care of the major changes to the front page. There is still a bit of work left to do, as we will be transfer...

Feature: PAX Australia

“The difference is that people aren’t trying to sell you anything here.” So said Benjamin Loomes, the Creative Director of Syrinscape when I spoke to him about how PAX seemed different to other conventions. Something magical ha...


August in Gaming

Today a young man playing video games realised that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a ...

Rocket Recap: First Half of 2013

Here we are, at the end of July, 2013. What a year it’s been so far, hasn’t it? With huge titles such as Tomb Raider, Bioshock Infinite and The Last of Us wreaking havoc on our wallets, there’s a wide array of...


PAX 2013: Hands on with MOGA

UPDATE 30/07/2013: We’ve received an official statement from Mike about MOGA’s stance on developing for other mobile operating systems. While he’s “thrilled and excited to hear about Apple’s announ...

Killzone: Mercenary Preview

Rarely is the transition from home consoles to portable devices ever smooth, and too often is the end result weighed down by the stigma of “why did they bother?”. Seriously. More often not, attempts to strip console...


Interview with Dynasty Warriors Series Director – Atsushi Miyauchi

This interview was contributed by Jeremy Jastrzab, freelance writer. Despite a history of not being that particularly well received and generally being seen as a joke of a game, the Dynasty Warriors franchise continues to ploug...

Rain Preview

Some of the most successful indie games over the years have employed unconventional methods of storytelling to great effect. Titles such as Limbo and Journey may contain few plot elements, but their adventures are largely playe...