No Man’s Sky Crossplay Comes With Latest Patch

June 13, 2020

No Man's Sky Cross Play

Crossplay is an initiative and concept that we wholeheartedly support. The idea of being able to play games with our friends, regardless of our platform preferences, is inherently alluring. As this generation has progressed and companies have relented to the pressures of players, developers, and even other console holders, more and more games have begun to patch in support for it. We’ve seen massively popular games like Fortnite and Call of Duty move to make their games more inclusive, and the latest game to join their ranks is No Man’s Sky.

After what was initially a rocky launch with a somewhat mixed reception (as evidenced by the contrasting scores given across our two early reviews), Hello Games have provided tremendous support for the game, releasing a myriad of massive patches that have greatly expanded the game. All of these patches have been completely free and have added some incredible new content to the game. The sort of content many other developers would have felt justified charging money for as DLC or a completely brand-new game. Not yet done with improving the later-introduced multiplayer experience in the game, Hello Games latest patch has introduced crossplay to No Man’s Sky.

To take advantage of crossplay, you’ll need to add your friends into the new No Man’s Sky friends list using a friend code, and from there you’ll be able to easily add them into your group. Players from other platforms will be identified by an icon showing what platform they’re playing on, making it easy to identify what platform the person you’re playing with is using. This also applies to the ambient multiplayer within the game, which can now populate players from other platforms.

No Man’s Sky is available right now on PC, PlayStation 4 and Xbox One, with the game also just released on Game Pass (PC and Xbox) for subscribers of that platform. The full patch notes for the latest patch are included below:

Game Pass

  • No Man’s Sky is now available in the Windows Store and is on Game Pass for Xbox One and Windows 10 players.

Cross-Platform Multiplayer

  • Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.
  • Cross-platform groups can be created or joined in game, or from the frontend.
  • Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.
  • Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.

No Man’s Sky Friends

  • When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.
  • Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.
  • No Man’s Sky Friends can also be added at any time by means of a unique code.
  • No Man’s Sky Friends can be managed on a new screen available from the Network Options page.

Chat Options

  • Re-enabled Voice Chat on PS4.
  • An option to automatically transcribe voice chat has been added to the Network options.
  • An option to automatically translate voice chat has been added to the Network options.
  • Guidance text has been added to the chat window after typing an unknown command.
  • Fixed a number of instances where incorrect auto-chat messages are broadcast.
  • Added a system to prevent multiple instances of the same auto-chat message being broadcast.

Quality of Life

  • It is now much easier to target other players to see their names.
  • Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.
  • Iteration Ares now sells a range of basic upgrade modules.
  • Improved the feeding experience when giving bait to large creatures.
  • Introduced a small number of general optimisations.
  • Introduced some small improvements to load times.

VR Improvements and Bug Fixes

  • Upgraded the OpenVR implementation to 1.10.30.
  • Cockpit exit handles can now be grabbed both ways up.
  • Added an option to show the player’s body when playing in VR.
  • Camera height now reflects the height of your character in VR.
  • Improved the accuracy of hand tracking in VR.

Bug Fixes

  • Fixed an issue that could prevent rainbows from appearing on some platforms.
  • Introduced some minor visual improvements to GTAO to improve quality and reduce smearing artefacts on moving objects.
  • Introduced some improvements to the volumetric fog fading effect on planetary approach.
  • Fixed an incorrect icon in multiplayer bone-collection missions.
  • Fixed an issue that caused full-strength camera shake and controller vibration to be applied whenever a ship landed in multiplayer, regardless of how near that ship was.
  • Fixed an issue that caused parts of the backpack to be visible in first-person mode.
  • Fixed a console-only issue that caused additional, incorrect, terrain resource markers to appear near to real terrain resource deposits.
  • Fixed an issue that caused a misleading “out of jump range” message when out of warp fuel in Creative mode.
  • Improved the accuracy of the error message given when unable to summon your starship because you are in combat.
  • Fixed an issue that prevented the Antimatter Reactor from being built on planets without atmospheres.
  • Fixed an issue that caused some players to appear to bend their knees backwards when aiming at high angles.
  • Fixed a stutter that could occur when summoning the Space Anomaly.
  • Fixed an issue that could cause ship audio to play repeatedly in multiplayer.
  • Fixed a VR issue that could make it difficult to target players who were near the Nexus.
  • Fixed an issue that caused the Community Research update message to appear as soon as a player started a new Creative Mode game.