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Posted February 24, 2012 by Adam Ghiggino in Previews
 
 

New Kid Icarus: Uprising details & launch date


Today, Nintendo Australia sent out a press release with new details on Pit’s return to the world of gaming in the 3DS’ Kid Icarus: Uprising, including its Australian release date and details of a pack-in accessory.

Every copy of the game will ship with a stand for the 3DS, to allow players to place the 3DS on any flat surface. This has been included due to the control scheme, which requires players to use the circle pad in one hand and the stylus in the other. However, the game will also support the Circle Pad Pro accessory, which will primarily make the game more accessible for left handed players. It is unclear if the stand will work with the Circle Pad Pro accessory attached.

The game’s storyline will feature the return of Medusa, Queen of the Underworld, and her Underworld Army, which Pit must combat along with the help of Palutena, the goddess of light.

A new system called the ‘Fiend’s Cauldron’ will allow players to adjust the difficulty (or ‘Intensity’) of every chapter in the game, from 0 – 9. Raising the Intensity will allow you to gain more hearts, which can be used to purchase weapons and are also used to raise the game’s Intensity – essentially allowing you to ‘bet’ Hearts that you’ll successfully complete a chapter at a higher difficulty.

New weapons that will be featured include Divine Bows and Shot Claws, alongside vehicles such as the Exo Tank, which allows Pit to drift and ram enemies.

Kid Icarus: Uprising is currently set to be released in Australia on 29 March


Adam Ghiggino

 
Owner, Executive Editor of Rocket Chainsaw. I also edit TV, films and make average pancakes.


2 Comments


  1.  
    Heath

    I heard about this, but dismissed it as nothing more than a bad dream resulting from me eating the worm at the bottom of a tequila bottle.

    Kudo to Nintendo for at least being considerate enough to include the stand. Whatever the opposite of kudos is to Nintendo for designing a game with a control scheme that even makes such a thing necessary.

    Pretty soon, every game will need it’s own accesory just to play it and you’ll need to lug your 3DS around in one of those little suitcases on wheels.

    If I’m honest, though, I don’t think the stand will be necessary, unless you have tiny, weak hands like a small child.




  2.  
    ?oe?oe

    The stand would be awkward to play with. I’ve played high intense games on the original DS Phat perfectly fine, Nintendo!





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