Posted August 21, 2018 by David Latham in Feature
 
 

F1 2018 Dev Diary 4: Art & Audio


Codemasters has today released the F1 2018 Dev Diary 4 video which will be the final entry in the Making Headlines series ahead of the game’s launch later this week. In this week, Art Director Stuart Campbell goes in to great detail about the skies, the environment, and even how the dust naturally leaves the track as you scream around the iconic F1 circuits.

The first instalment of the “Making Headlines” developer diaries focused on career development and how your choices you make off the track will be just as important. You can check out Rocket Chainsaw’s coverage of the F1 2018 dev diary 1 here. The second instalment focused on car research and development, which you can check out here. The third F1 2018 dev diary focused on car handling.

Watch the official “Making Headlines” F1 2018 Dev Diary 3: Art & Audio

 

Check out the final part of our developer diaries for F1® 2018, the official videogame of the 2018 FIA FORMULA ONE WORLD CHAMPIONSHIP™. In this diary, we’re talking about the improvements made to audio and visual aspects of the game with Art Director Stuart Campbell and Senior Audio Designer Brad Porter.

Rocket Chainsaw reviewed F1 2017 when it launched in August last year, giving it 4.5 stars, calling it “hands down the best F1 game of all time.” It will be interesting to see how they improve on it this year.

The F1 2018 release date will occur on the same week as the Formula 1 2018 Belgian Grand Prix, launching on PlayStation 4, Xbox One and Windows PC platforms on August 24, 2018. Stay tuned to Rocket Chainsaw for more information next week ahead of the game’s launch, as well as our review at launch.

For more information, head to the official F1 2018 game website here.


David Latham

 
David has a Bachelor of Arts (Journalism) from a Group of Eight university, but only uses his very unique set of skills writing about video games. By day he's a stay-at-home dad, by night he's literally Batman. Where does he find the time?