E3 2013: Forza Motorsport 5

June 12, 2013

Broom broom! Xbox One is here to stay, and our debut look at the games came from none other than Forza Motorsport 5. The Xbox branded premiere racing franchise would be hard pressed to miss the launch of a brand new system, and so Microsoft appropriately had the game on display for all to gander.

First and foremost, Forza 5 is built from the ground up on a new engine specifically for the Xbox One, largely due to the unique Xbox One architecture over predecessor consoles. Again developed by Turn 10 studios, the developer has had their grubby mitts on Xbox One devkits for quite some time, due to working so closely with Microsoft. This has allowed them to work on Forza 5 in some capacity for a few years now.

And that long development cycle shows, both in the graphics and the game content. Graphically, Forza 5 looks gorgeous, with cars acting as the centrepiece for all that incredible rendering detail. And you’ll get plenty of detail too, as every car in Forza 5 supports the series’ iconic Autovista mode, which allows you to wander around and explore all the little bits and pieces of a vehicle. Though now it’s called Forza Vista. Really, if we had only a couple of complaints about the graphics it would that the real time reflections update at a noticeably lower framerate than what the game runs in, and the rear view mirror display has some jerky pop-in. But Forza 5 still has a long way to go in development, and these guys have proven to be perfectionists.

As for the details, Turn 10 is aiming for Forza 5 to greatly exceed the feedback and presentation of the previous game, to better simulate the feel of driving those sweet cars (including an Indy 500 series). While racing, cars will simulate all kinds of damage, both from collisions and general wear and tear from environmental damage. For example, you’ll find dirt collecting around the tires, and tar sticking to the hood. Those fancy impulse triggers from the new Xbox One control pad have also been integrated into the game, offering pressure and vibrating feedback to simulate the feel changes in road texture, and the rumble of your engine. On top of this, all of your racing data will be collected and fed to the Xbox One online cloud, then used to generate AI opponents based on your play style to seed into your friends’ games.

Forza Motorsport 5 will launch in November this year alongside the Xbox One, including a special Forza 5 Xbox One bundle.

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