Posted August 9, 2019 by David Latham in Feature
 
 

DiRT Rally 2.0 VR Has Arrived


For all the fans that have been protesting with the “No VR, no buy” slogan, today is your day as DiRT Rally 2.0 VR has arrived for Oculus Rift. The DiRT Rally 2.0 VR was teased earlier in the week on the DiRT Rally 2.0 social media channels with a player wearing an Oculus Rift virtual reality headset, but nobody knew that the release was only a few days away.

DiRT Rally 2.0 VR officially became available in today’s version 1.7 among other updates to the ever-expanding game. The addition of OpenVR support to Steam means owners of the Oculus Rift and RIft S VR headsets can now play DiRT Rally 2.0 in virtual reality.

Today’s patch will also include some exclusive VR community challenges, as well as Oculus liveries for five of the most popular rally vehicles. To see all five liveries, head to the official blog post.

Watch the official DiRT Rally 2.0 VR: Available Now on Oculus trailer:

 

Codemasters is delighted to confirm that the long-awaited DiRT Rally 2.0 VR upgrade is out now on PC.

Rocket Chainsaw reviewed DiRT Rally 2.0 at launch, giving it 4 stars and saying, “It’s hard to find faults in the initial package“. We’ve been following DiRT Rally 2.0 closely since its launch , eagerly awaiting news of its VR update, and we were very happy when a force feedback update rolled out a couple of months ago.

OFFICIAL PATCH NOTES: VERSION 1.7 OF DIRT RALLY 2.0

VR:

  • Added support for OpenVR (Steam version only)

Content:

  • New Location: DirtFish (Test Drive only)
  • New Livery: DirtFish – SUBARU WRX STI NR4
  • New Livery: DirtFish – Opel Adam R2
  • New Livery: DirtFish – Ford Fiesta OMSE SuperCar Lites
  • New Livery: DirtFish – BMW E30 M3 Evo Rally
  • New Livery: Per-Inge Walfridsson – Lancia Stratos

Leaderboards:

  • Resolved issue where negative times were being displayed on Leaderboards.

My Team:

  • Tyre compound choice will no longer reset to Medium after every Stage.

Clubs:

  • Added support for more scheduling options when setting up Club Championships.

Cars:

  • Added Turbocharger audio to Lancia Delta S4 (Rally).
  • Resolved texture error on Ford Escort RS Cosworth.
  • Resolved texture error with bonnet underside on Citroën C3 R5.
  • Resolved issue with Porsche 911 RGT Rally Spec’s brake lights not working.
  • Improved appearance of ŠKODA Fabia Rally (Up to 2000cc) tail lights and spoiler.

Locations:

  • Bikernieki, Latvia – Corrected grid slot ordering for Rallycross Heats
  • Bikernieki, Latvia – Resolved issue where starting lights would not activate.
  • Bikernieki, Latvia – Resolved collision issue with specific rumble strip.
  • Łęczna County, Poland – Improved lighting effects on grass.
  • Łęczna County, Poland – Corrected time of sunset from 04:16 to 18:55.

UI/UX:

  • Resolved issue where Engine Upgrades 5 and 6 for Peugeot 205 T16 Rallycross were inverted.
  • Resolved issue where ghost targets were not tracking correctly on Stage progress bars.

Achievements/Trophies:

  • Made fixes to certain issues preventing “Adaptable” from unlocking.

Localisation:

  • Portuguese – Correction to text translation of “Hard Tyres”.
  • German – Correction to text message for when users load a Tuning Setup.
  • Spanish – Corrected co-driver callouts for certain turns on Polish stages.

Miscellaneous:

  • Added official support for Fanatec ClubSport Steering Wheel Formula V2 (AO) on Xbox One and PlayStation 4.
  • General stability improvements and minor bug fixes throughout the game.

And finally, some updates on hot topics within the DiRT community:

  • There are no plans to add PlayStation VR support to DiRT Rally 2.0.
  • Issues where audio cuts out mid-Stage are currently being worked on and should be resolved in a future update.
  • Issues where Tuning Setups revert to default when taking part in Club Events are are currently being worked on and are expected to be resolved in the next update (1.8).

David Latham

 
David has a Bachelor of Arts (Journalism) from a Group of Eight university, but only uses his very unique set of skills writing about video games. By day he's a stay-at-home dad, by night he's literally Batman. Where does he find the time?