Bethesda announced in a very small snippet today that Fallout 4 PS4 mods are about to become a reality. In a post on bethesda.net, Bethesda stated fans can go to their Bethesda.net launcher to update your creation kit which will allow you to work on mods for the PlayStation 4 console.
This comes after a back-flip by Bethesda when they originally stated that Fallout 4 PS4 mods were not possible, however early in October with the release of The Elder Scrolls V: Skyrim Special Edition rapidly approaching, they announced they had in fact worked out a way to incorporate mods into the PlayStation 4 version of the game.
A full patch update occurred today for Fallout 4 on PlayStation 4, Xbox One and Windows PC, which was mostly just a pile of fixes you can read below:
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- Fixed an issue in which some sound effects would not persist after reloading in an area
- Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
- Fixed an issues with spaces in Mods search queries
- Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
- Doubled the amount of browse-able tiles in the Mods menu
- Fixed a rare crash that would occur when a Mod had an unexpected data structure
- Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
- Fixed an issue in which some Mods images would not load when scrolling quickly
- A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
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